Windows 93

Windows 93: a playfully surreal online simulator of a computer operating system that is aesthetically similar to Windows 95. The in-browser OS features solitaire, a virtual desktop girl, infuriating pop-up windows that constantly multiply, a musical defrag utility.

Launch Windows 93 from Jankenpopp and Zombectro,

Every icon

Can a machine produce every possible image? What are the limits of this kind of automation? Is it possible to practice image making by exploring all of image-space using a computer rather than by recording from the world around us? What does it mean that one may discover visual imagery so detached from "nature"? (from: artist statement)

Sensity

A series of artworks based on sensing the environment. The results are the visualisation and sonification of real time spaces.

Sensity artworks are made from the data that is collected across the urban and environment infrastructure. The sensors interpret the micro-data of the interactive city. The output from the sensors display the "emotional" state of the city online in real time and the information is also used to create offline installations and sculptural artworks.

Several artworks have been made, and several new physical cities are in development for 2009.

Brandon

Shu Lea Cheang’s BRANDON from 1998-99 is a recently conserved interactive journey that both reconstitutes and speculates upon an ‘all American’ road trip and is inspired by the tragic true story of Brandon Teena, a trans* teenager who was raped and murdered after being ‘outed’. Brandon is a multifaceted web project that uses the nonlinear and participatory nature of the Internet as a means to explore and illuminate Brandon Teena’s tragic story.

ASDFG

"An experimental website, using randomly generated ASCII art and Javascript. Jodi uses the browser to dissolve the configuration of ASCII elements with a figurative contour on the level of the source code into an irritating sequence of signs: lines, dashes, points and cyphers in repeating sequences and variations." —Thomas Dehrer «History of Computer Art»

Bodies INCorporated

Bodies INCorporated is an investigation into social psychology and group dynamics, actualized in corporate structure. It is a collaborative project on many levels, from the team of artists implementing it, to the actively participating audience attempting to gain shares in the body of work. At surface, Bodies INCorporated is a tongue-in-cheek commentary on some of the more obvious contradictions of corporate culture, particularly for those working with art and technology.

LOVE

And that everything one day, an hour, one letter, or one word will be over and just cannot ever be over. A net-art piece by Group Z(Belgium).

LOVE consists of 7 series of 7 pages. They are linked together in an interface that lets you navigate from page to page in 5 directions. From almost every page you can reach 5 other pages. And yet it is not easy to reach all 49 of them. Like in real life, LOVE sometimes stops when you don't expect it to.