/source/(postfactual)

A seemingly void, monochrome white surface is all it shows; and frustrates the viewer with a mouse cursor, which is difficult to locate, to control and direct, as isolated potential ‘facts’ pop up in interaction with the cursor : appearing but distorted, head-over and uncomfortably remote, as if projected onto the reverse side of the computer screen. Accumulating alternative facts are accompanied by outbursts of sound and bustle, only to be quenched and extinguished shortly afterwards.

/unstable/

 / unstable /, 2017 is an intuitive 'game' without rules. Again, it confronts the viewer with nothing more than an ‘empty’, white display; and with a cursor that is uncomfortably vague, inconsistent and difficult to locate.
 

Beyond

Beyond is a mysterious virtual world. In a playful spirit of philosophical inquiry, it explores the paradoxes of technology, desire, and the paranormal posed since the birth of mechanical reproduction; the phonograph severing the voice from the body, photography capturing the soul and cinema resurrecting the dead. Instructions: - Drag your mouse to the left or right to move around a panorama.

- To move from one place to another, hover the mouse over different objects. When the cursor changes to a hand, you are over a hot spot. - Click on a hotspot to explore.

Cameron’s World

“Cameron’s World,” built by Berlin-based designer Cameron Askin, is a frenetic web-collage created as “a love letter to the internet of old.” Divided into thematic rows of over 700 images Askin sourced from archived pages, the website is a well-organized gallery exploding with decades-old browser detritus composed of blinking texts, animated pictorial cursors, MIDI files, and cheesy GIFs.

Nobody here

A blog reconfigured as an interactive experience, Nobody Here. The viewer is invited to play, though the goofy fun of the interactive elements is balanced by the emotional weight of the writing. Visitors can also choose an insect icon to represent themselves, then leave comments on individual pages. If you encounter Herman the hermit crab, try shaking him out of his shell.

Poietic Generator

Poietic Generator a Contemplative Social Network Experiment, since 1986. Every player draws on a small part of a global mosaic formed by the dynamic juxtaposition of those parts, which are manipulated by all the participants (eventually it will be possible for several thousand players to play simultaneously). Every player can therefore change the sign in his/her square, depending on the overall state of the image, which itself depends on the actions of all the individual players.

SOD

Launch SOD

Jodi's SOD is a modification of the game Wolfenstein. You can actually attempt to play the game, but everything is scrampled. SOD is a modification or "hack" of id Software’s action game Wolfenstein 3D. The goal is to escape from a Nazi dungeon.