The "net-art.org" website is an online-only exhibition of the early (and continuous) history of Internet art. This site provides links to original content to net-art projects and related websites made since the rise of Internet art in de '90 into the mainstream art world. Would you like your work to be featured here? Submit your work here

/source/(postfactual)

A seemingly void, monochrome white surface is all it shows; and frustrates the viewer with a mouse cursor, which is difficult to locate, to control and direct, as isolated potential ‘facts’ pop up

Visualdata

Astonishing flash visuals by Ronald Wisse, a dutch digital creative operating under the name visualdata since 1998.

The cyber-kitchen

'the cyber-kitchen' is aimed at building a collaborative net.installation with its starting point in the cyber-domestic aesthetic.

FILMTEXT 2.0

FILMTEXT 2.0 is an experimental digital narrative that blends the conventions of videogames with media theory.

Cameron’s World

“Cameron’s World,” built by Berlin-based designer Cameron Askin, is a frenetic web-collage created as “a love letter to the internet of old.” Divided into thematic rows of over 700 images Askin sou

it's doing it / it did it

It’s doing it is an online group exhibition of computer generated images that autonomously updates on a daily basis over the course of 45 days.

Breitbart Blue

Comfort culture is back and we’ve got the hoodies to prove it. The intention is to support young men constructing their identity.

Windows 93

Windows 93: a playfully surreal online simulator of a computer operating system that is aesthetically similar to Windows 95.

Bindigirl

In Bindigirl (1999), Prema Murthy represents herself as an Indian pinup girl in a critique of the Internet pornography industry and the Orientalism found in Asian pornography.

Waxweb

Jacob Maker is a beekeeper who designs flight simulators. One day, the past arrives out of the future, and Jacob enters WAXWEB.

Top 84 Ways of Going Greener at Home

In many of his works, Krassimir Terziev uses the language and technology of cinema and television to investigate and comment on how their shared visual culture shapes or affects our social and poli

No fun

In "No Fun" Franco Mattes simulated his suicide in a public webcam-based chat room. Thousands of random people watched while he was hanging from the ceiling, swinging slowly, for hours.