The "net-art.org" website is an online-only exhibition of the early (and continuous) history of Internet art. This site provides links to original content to net-art projects and related websites made since the rise of Internet art in de '90 into the mainstream art world. Would you like your work to be featured here? Submit your work here

Loop

Loop was a group learning project from 1998. One web page a day for six weeks. 13 people. 364 pages. Starting from the most basic html getting more complex each day. A collective sketch book.

Tenderly Yours

Tenderly Yours resituates the personal, casual and ambiguous approach of French new wave cinema in a net art narrative that explores love, loss and memory.

Waxweb

Jacob Maker is a beekeeper who designs flight simulators. One day, the past arrives out of the future, and Jacob enters WAXWEB.

Body Anxiety

Body Anxiety shares the varied perspectives of artists who examine gendered embodiment, performance and self-representation on the internet.

Net-art generator

Nowadays, work is placed on a level with duty, compulsion, obedience, conformity, monotony and exploitation, but scarcely with a 'practice of creative enjoyment' of (Negri/Hardt).

Cachemonet

cachemonet is an exploration into the serendipitous collisions that occur between two randomly generated arrays.

Mazecorp

Mazecorp \Since 1999, the work titled "Mazecorps" is reflecting a maze-like construction which refers to the possible relationships between cinema, poestry, and networking.

ascii history of net-art

#0 Works and experiments with moving ASCII , ASCII audio, ASCII camera and such, are all directed towards conversions of contents between one media platform and an other, every time carefully direc

Fuzzy Dreamz

A net.art project from fear to fun, drama, love, desire and a sense of wonder. The moving images, soundtrack and voices are forming a 'psycho-geography of dreams'. Work in progress since 1996.

Jodi

Jodi pioneered Web art in the mid-1990s. Jodi were among the first artists to investigate and subvert conventions of the Internet, computer programs and video and computer games.