networked installations

Noplace

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noplace locates numerous utopian inputs from the Internet and uses these data feeds to create virtual architectures. Photo and audio streams of opposing utopias are played side-by-side; the text descriptions of the content used to synchronize divergent paradises to create a narrative flow.

noplace online has now finished. The movie archive: noplace online

Nonrepetitive

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Sound artwork: Nonrepetitive by Achim Wollscheid

Through the graphical interface the user/participant can influence the parameters of a sound data generator, effecting things like sound colour, density and complexity. The impact of the change can be seen on the interface by other users visiting at the same time, in another place and they may also mutually interfere through the interface, in order to change the generation of sound.

Once you grab the line - representing the present wave spectrum of what is to be heard - and change it, any other user online on this page will witness the alteration. In other words, this piece is not an applet that you download, but an online piece that you actually change on the server while others can watch, listen, and equally interact. The piece is thus subject to a play or negotiation between partners.

Performmikka Internettikka (internet performance)

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An evening with internet/teleperformances by Annie Abrahams, Christophe Bruno, Constant Dullaart, Robin Nicolas and Igor Stromajer & Brane Zorman, focused on the relations between contemporary performance practice and the internet.

With performances by:
Annie Abrahams, Huis Clos : No Exit - On Translation
Christophe Bruno, Human Browser
Constant Dullaart, Arranged online moments
Robin Nicolas, Removal, about an event that occurred (video-versie)
Igor Stromajer & Brane Zorman, Ballettikka Internettikka Insecttikka

Performmikka Internettikka focuses on recent new possibilities surrounding tele- or internet performance. With the increased speed of internet connections in recent years and the omnipresence of the net, it has not only provided these media artists with inspiration, but also with a platform and a medium. In their work the participating artists respond in various ways to the technical possibilities and limitations of the internet, and to the implications the medium has for content. How does a simultaneous and collective performance being carried out at different places around the world look? What does the delay and distance contribute to the chances and limitations? How does an audience deal with viewing a live 'event' with illegal recorded images that are being made at that moment somewhere else in the world? In addition, the artists respond with irony to the Internet as a source of entertainment, and as a capitalist instrument. In short, what does the internet contribute to contemporary performance art practice in terms of inspiration, mediation and as a platform? Read more »

The Folksomy project

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you-talking-to-me-you-talking-to-me-you-talking-to-me.com
then-who-the-hell-else-are-you-talking-to.com
you-talking-to-me.com
well-i-am-the-only-one-here.com
who-the-fuck-do-you-think-you-are-talking-to.com

Launch The Folksomy project

JODI's ongoing performance project, The Folksomy Project, takes YouTube as source material, with the artists utilizing custom software to select and manipulate user-generated videos from the popular website. Armed with a virtual "juke-box" of video clips, JODI focuses on YouTube users love-hate relationship with new technologies, from iPod love ballads to laptop smashing. As with much of JODI's work, The Folksomy Project is a study in how online systems (dis)function.

Sensity

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launch Sensity by Stanza.

A series of artworks based on sensing the environment. The results are the visualisation and sonification of real time spaces.

Sensity artworks are made from the data that is collected across the urban and environment infrastructure. The sensors interpret the micro-data of the interactive city. The output from the sensors display the "emotional" state of the city online in real time and the information is also used to create offline installations and sculptural artworks. Read more »

World of Female Avatars

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Launch project

World of female avatars is a project for expanded understanding of women and their relation to their body. By using the internet as an artistic survey media as many different entries from different cultures as possible will be collected. The public call for female body pictures and text with personal statements about the body is going to be presented at this net art project. The submitted pictures are used for a digital collage to create new bodies - The avatars of female body, which will live in the cyber World of female avatars from now on. Just visit the virtual world and click for the virtual bodies and their statements!

.re_potemkin: a copyleft crowdsourcing free/open source cinema project_

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project_.f.reeP_ project by .-_-. Launch project

Battleship Potemkin is a 1925 silent film by Sergei Eisentein, which is in public domain now.

For re_potemkin project, Sergei Eisenstein’s film “Battleship Potemkin” was re-produced by 105 students of Yildiz Technical University, faculty of art and design, Basic Design course during December 2006 and January 2007 in 15 groups, following the original shots of Eisenstein using crowdsourcing model. Original script was translated to Turkish from Russian original and English translations. Bilingual intertitles and an original soundtrack was also prepared for the film as well as a project poster and a web site, all using crowdsourcing model.

Eisenstein’s “Battleship Potemkin” is in public domain. The project “re-potemkin” and all the sources including video, music, scripts, intertitles and edits created for this project are also .copyleft!_ and are being distributed through this web site and p2p networks. Read more »

DFM RTV INT

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Launch project

DFM RTV INT is an Amsterdam based non-profit streaming station, run by artists for
artists, financed by donations only. Providing audio-art, sound-sculptures and
independent music with traces of Amsterdam’s Free Radio’s like the legendary Radio 100.
Programs are streamed live from artists home-studio’s all over the globe, 24/7 online.

The Big Plot

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Launch The Big Plot

The Big Plot is a romantic spy-story played into infosphere. It looks at the role of espionage in intrusions into people's internet lives, the dysfunctional sociality that is being created by media communications and the political exploitation of social networks. Read more »

MISSION ETERNITY

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MISSION ETERNITY is a METAPHYSICAL adventure: an arcane network of computers, mortal remains, human emotions, cargo containers, scientists, artists, lawyers and hackers - a technical, as well as an organizational and economic nightmare.

MISSION ETERNITY is hybrid art. There is no classic category for such an operation: the venture is far too hubristic, too complex to explain, involving too many specialist disciplines and too many people to fit into one single box - or a website. This documentation is just the tip of the iceberg. Goto MISSION ETERNITY

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