Ciro Múseres. I would like to share some of my artwork with you.
Yes we are
Art Teleportacia, a web gallery of the works of Olia Lialina, which also features links to remakes of her most famous work "My boyfriend came back from the war"
noplace locates numerous utopian inputs from the Internet and uses these data feeds to create virtual architectures. Photo and audio streams of opposing utopias are played side-by-side; the text descriptions of the content used to synchronize divergent paradises to create a narrative flow.
noplace online has now finished. The movie archive: noplace online
A blog reconfigured as an interactive experience, Nobody Here. The viewer is invited to play, though the goofy fun of the interactive elements is balanced by the emotional weight of the writing. Visitors can also choose an insect icon to represent themselves, then leave comments on individual pages. If you encounter Herman the hermit crab, try shaking him out of his shell.
Sound artwork: Nonrepetitive by Achim Wollscheid
Through the graphical interface the user/participant can influence the parameters of a sound data generator, effecting things like sound colour, density and complexity. The impact of the change can be seen on the interface by other users visiting at the same time, in another place and they may also mutually interfere through the interface, in order to change the generation of sound.
Once you grab the line - representing the present wave spectrum of what is to be heard - and change it, any other user online on this page will witness the alteration. In other words, this piece is not an applet that you download, but an online piece that you actually change on the server while others can watch, listen, and equally interact. The piece is thus subject to a play or negotiation between partners.
JoDi's SOD is a modification of the game Wolfenstein. You can actually attempt to play the game, but everything is scrampled. SOD is a modification or "hack" of id Software’s action game Wolfenstein 3D. The goal is to escape from a Nazi dungeon.
The game is a space that is loosely architectural and extremely disorienting. It is easy to get lost, and it can be difficult to distinguish the walls from the targets one is supposed to shoot. JODI complements the game-play difficulties with a cryptic interface (setting game preferences is no easy task!) and tongue-in-cheek game instructions along the lines of "If you are tough, press N. If not, press Y daintily."