Body Anxiety shares the varied perspectives of artists who examine gendered embodiment, performance and self-representation on the internet.
Throughout art and film history, the female body and nude has been an ongoing subject in male-authored work. More often than not, the woman’s body is capitalized on in these works while their voice is muted. From the Seventies onwards, female artists employed video and performance to reclaim their bodies from this art historical trajectory.
Today, artists use the internet as a platform to create and share their own imagery. While appropriation might be a common practice in contemporary art, using the internet as gender-queer performative space allows artists to question contemporary attitudes towards femininity.
In “Body Anxiety” Schrager and Chan have selected a collection of female-empowering artworks to present in one single location in hopes of reshaping pre-existing narrative of gendered appropriation.
Beyond is a mysterious virtual world. In a playful spirit of philosophical inquiry, it explores the paradoxes of technology, desire, and the paranormal posed since the birth of mechanical reproduction; the phonograph severing the voice from the body, photography capturing the soul and cinema resurrecting the dead.
- Drag your mouse to the left or right to move around a panorama.
- To move from one place to another, hover the mouse over different objects. When the cursor changes to a hand, you are over a hot spot.
- Click on a hotspot to explore.
More info here (pdf)
The six works presented in "Oulipoems" range from poems, to poetry games, to tools for writing poetry. They are inspired by the Oulipo movement, a French literary movement which combines writing and mathematics. Members of the Oulipo create works of literature that are governed by rules ("constraints"). For example, all words might have to contain only the vowel 'e' or words might be spelled phonetically. Members of the Ouliopo are also interested in algorithmically generated texts, including, especially, text-generating machines which can result in an infinite, or at least very large, number of different texts.
The Dumpster is an interactive online visualization that attempts to depict a slice through the romantic lives of American teenagers. Using real postings extracted from millions of online blogs, visitors to the project can surf through tens of thousands of specific romantic relationships in which one person has "dumped" another. The project's graphical tools reveal the astonishing similarities, unique differences, and underlying patterns of these failed relationships, providing both peculiarly analytic and sympathetically intimate perspectives onto the diversity of global romantic pain.
The Dumpster was created by Golan Levin, Kamal Nigam and Jonathan Feinberg and made possible by support from the Whitney Artport, the Tate Online, and Intelliseek. Version 1.0 of the Dumpster was built in Processing and launched on Valentine's day, 2006.
"There was this art website called Hell.com that had no public access. In February ’99 Rhizome subscribers received an invitation and password to see the new exhibition. During the opening we copied the whole show and published it on our website without restrictions. Our action upset Hell.com and lead to a cease-and-desist request. While Hell.com recently ceased to exist, our version remained visible ever since." 0100101110101101.ORG, Copies
we are always waiting for the big
event that will change our lives forever --
not to make our lives a paradise,
but to give us direction, to find out what
our mission is, what is worth struggling for.
we are a nation in search of a frontier,
and without one we are overwhelmed
"The pieces on www.re-move.org are an attempt to articulate mathematical and natural principles below a visual surface in an enjoyable and sometimes playful way. People should be able to get their own ideas about the pieces and involve themselves without having any preconception of how to watch or how to "use" the pieces - that's why there are no instructions or any guidelines. Depending of the used formulas and also depending on who is watching/playing around, the results of the created images and/or sounds will always be different - in that sense, the user can also be seen as an additional random-factor in the code which can help to create a more or less "organic" result."
// Lia, July 2001
Created by Furtherfield with Nick Briz & Joseph Yølk Chiocchi
. Launch The NetArtizens Project or Launch NetArtizens Open Online Exhibition
In the age of social media, our conversations, gossip, discourses, research, decision making, organizational and artistic work are “intertwingled” (to use Ted Nelson’s playful term) with exponentially exploding repositories of media and information. Nowadays, our everyday communications are embedded with the metadata of search querys, hyperlinks, hashtags and usernames. To the extent that we practice these new techniques of “social taxonomy,” how can we use them to examine and dissect our individual and collective net behaviors?
During the month of March 2015, The NetArtizens Project was conducted as a social experiment in discourse and artistic production across 3 network channels: the NetBehaviours Mailing List, Twitter @NetArtizens, and the 0P3NR3P0.net open database repository for media art. Over 75 artists have contributed so far to the NetArtizens Open Online Exhibition at 0P3NR3P0.net, an evolving showcase of online works submitted between March 2 and April 2, 2015.
My Desktop Life is a new tool made to create online in a very free and personal way. It’s now on view in Art On Your Screen in ZKM Karlsruhe, who initially sponsored its creation.
With my new tool I could make several short films entirely created in a browser and displayed inside a browser. Here you can watch a creation I made called “This is home”.
Watch it, it’s seven minutes long and if you want to know how it’s made, follow my instructions. Notice on the left-hand top corner a very small check box, click on it, and see the film editor at work. Don’t hesitate to play with it and modify whatever you want in order to understand the functioning. This prototype of an online editor is an opening for new opportunities of creations inside a browser. I’m currently working on the interface that will let user create with the use of the same tool as mine. Next year, you will hear more about it. So stay tuned.
With MyDesktopLife, it is just the beginning of a long story of online creation.
After extensive deliberation, the Prix Net Art jury—comprising curators Michael Connor, Samantha Culp, Sabine Himmelsbach and Zhang Ga—is proud to announce that inaugural $10,000 Prix Net Art is awarded to artist duo JODI, with a $5,000 Award of Distinction granted to Kari Altmann. Explore their work here.
The internet is more than just a canvas, medium or publishing platform for art. The internet is a system that links human and machine intelligence to produce politics, economics, culture, and subjectivities. To make "internet art" is to intervene in, or participate mindfully in, these processes. Read more »
Launch Windows 93 From Jankenpopp and Zombectro, Windows 93: a playfully surreal online simulator of a computer operating system that is aesthetically similar to Windows 95. The in-browser OS features solitaire, a virtual desktop girl, infuriating pop-up windows that constantly multiply, a musical defrag utility.
Geoffrey Lillemon (1981 USA) brings a classic romantic painting and drawing style to technology to reinterpret artistic practice. As one of the leading artists of the Net Art Movement, Lillemon has consistently foregrounded the interplay between the digital and physical world in his work, blending the traditional mediums with interactive animation that responds to human touch, brainwaves, and even heartbeats. Using various art forms, from mixed and moving media to literature and soundscapes to classic portraiture, he creates works of hallucinatory poetry that reach into the infinite depths of the subconscious where the real and the imaginary interact. Lillemon has exhibited internationally as Oculart, including being the Invite d'Honneur at the Centre Pompidou, was a founding member of studio Champagne Valentine, and is currently an artist in residence at Random, Amsterdam, Netherlands
Currently you are developing a concept to contextualise Internet-based Art by recording users in front of their screens as they interact with the artwork, which is then documented. This seems to offer a brilliant way to shift the focus from the technological condition of Internet-based Art to its use in everyday culture—can you explain the aims of this project more in detail? Read more »