For the last three years, Rhizome and Chronus Art Center (Shanghai) have partnered to present the Prix Net Art, a cash prize that goes to artists who are committed to working online and who represent important directions in contemporary net art practice. In the past, two artists have been awarded, but this year, after much deliberation, the jury—comprising Zhang Ga, Artistic Director of Chronus Art Center, Distinguished Professor at China Central Academy of Fine Arts; Lauren Cornell, Associate Director of Technology Initiatives and Curator at the New Museum; Christiane Paul, Associate Professor in the School of Media Studies at the New School and Adjunct Curator of New Media Arts at the Whitney Museum of American Art; and Aria Dean, assistant curator of net art and digital culture at Rhizome—elected to recognize three recipients, each of whom will receive $5,000.

After considering a rich field of candidates nominated by the general public and invited expert nominators, the jury selected two artists and an artist duo who represent differently formulated but intersecting concerns and directions in the field of net art. Read more »

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No men's land


Launch No Man's Land

In her project 'No Men's Land' cym tries to capture something of the rapid changes that are happening to the borders in Central Europe. Since 1995 cym is traveling regularly between the former West- and East-European countries and she has followed the so-called 'opening of the borders' very closely. In her project 'No Men's Land' she is following the main border that used to divide Europe in East and West.



Launch project
A variety of interactive studies and works created by Yugo Nakamura for his MONO*crafts project.

Yugo Nakamura is a creative director, designer and engineer exploring various forms of interactive system in digital and networked environment.

Yugo has exhibited and lectured in Asia, U.S.A and Europe. Some artworks from his personal website: ( have recenly been shown at Center Pompidou (Paris), Kunstlerhaus (Vienna), Design Museum (London). His commercial works have received many international awards including Cannes Lions, OneShow, Clio Award, and NY ADC.

My existence in the network - Environment

cultural jamming.png

Launch project

Project being ephemeral variation placed in time and net space. Return to existing localisations, reorganise structures and navigational contexts creates changing environment, unstable in their news character, imitating informational tissue of net. Virtuality, hypertextual, ephemeral, interaction, digital aesthetics, activism.



Launch project

In Bindigirl (1999), Prema Murthy represents herself as an Indian pinup girl in a critique of the Internet pornography industry and the Orientalism found in Asian pornography.

The fragile circus: the Secret & the Wolf


Launch The Secret & The Wolf

In the Secret & The Wolf we enter a world of a dandily dressed wolf and his secret diary.

Myron Campbell is an artist and designer who is interested in ideas of consciousness and the subconscious, dream states and fairy tales. He uses painting, drawing, digital art, sound art, collage and 2D animation to explore and create his visions



Launch project

"Clearance is multimedia exploration of a state inbetween sleep and consiousness. Based a around a protagonist who believes he has witnessed a global apocalyptic event, the narrative unfolds through scrambled recollections, scenes and conversations. "Clearance" allows the user / reader to pan arround a barren rural landscape littered with stone carvings representing his hypnagogic flashbacks" (Vagus) Read more »

Fuzzy Dreamz - 'A journey into the psychogeography of dreams'


Launch Fuzzy Dreamz

A project from fear to fun, drama, love, desire and a sense of wonder.
The moving images, soundtrack and voices are forming a 'psycho-geography of dreams'. Work in progress since 1996.

Artist's statement: In our minds we have private virtual museums, silent places for our memories, imagination and dreams - a provocative linking of nightmares and fuzzy logic.

Description of the work: In the beginning was the dreaming. In dreams we cross the borders of time and space. Time and timing is the medium of life. Fuzzy Dreamz consists of flashes from a constructed human gaze that emanates warmth and privateness, a provocative linking of nightmares and fuzzy logic. The medium is the messenger, and no longer the message. I use the cinematic syntax of montage in relation to synaesthetic dream experiences to discover our collective memory (a myth is a public dream, a dream is a private myth). Fuzzy Dreamz brings us closer to 'who we are', 'what we want' and 'what we see with closed eyes'. The future never sleeps. . .

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Eva and Franco Mattes:


Featuring previously unseen works, this book is the first official monograph on the artists-provocateurs Eva and Franco Mattes aka 0100101110101101.ORG. Over the last ten years, the Mattes have manipulated video games, Internet technologies, feature films and street advertising to reveal truths concealed by contemporary society. They have created media facades believable enough to elicit embarrassing reactions from governments, the public and the art world, and they have orchestrated several unpredictable mass performances, staged outside art spaces and involved unwitting audiences in scenarios that mingle truth and falsehood to the point of being indistinguishable. Read more »



SWITCH is the new media art journal of the Computers in Art, Design, Research, and Education (CADRE) Laboratory for New Media of the School of Art and Design at San Jose State University. Published since 1995, SWITCH is one of the earliest online journals focusing on art and technology. The mission of SWITCH aims to critically evaluate developments in art and technology with community, research and openness.

SWITCH is interested in fostering a critical viewpoint on issues and developments in the complex, and sometimes opaque crossovers between art and technology through practice, research, outreach, and participation.

Now showing on



Now Showing: Mark Aerial Waller
25th November – 15th December:
“Mark Aerial Waller makes films and videos that reference cinema, providing both an interpretation and interruption of its history. With recourse to technological and narrative mechanisms, Waller stretches, reiterates and at times perverts the mainstream vocabulary of structure and dramatic staging. He selects very particular cameras, stock, transfer processes and camera shots through which to approach narrative time-based work with a painterly, self-referential touch.”
Sally O’Reilly


Anne Laforet is writing her PhD thesis on "The preservation of Net Art in museums. The strategies at work."


PhD thesis "The preservation of Net Art in museums. The strategies at work."
Anne Laforet
under the direction of Jean Davallon
University of Avignon, France

(text in French - soon available to download under a free license + links + bibliography)

summary : Read more »

File | 8 bit Game people


Launch project

Go to: FILE | Electronic Language Internalional Festival

"8 bit game people"
A new global wave is washing up the electronic music scene. It is the 8 Bit culture, that started in Sweden, has invaded the USA and UK, and now arrives to Latin America to change the concepts of game sonority. The new generation of musicians is modifying Nintendo and Gameboy hardware to create high- level electronic music with live performances. That music, which has already conquered the Japanese, will be presented for the first time in Brazil, at the Museum of Modern Art in Rio de
Janeiro, on November 23, at 7 p.m. Read more »

BALTAN hosts international expert meeting on the future of arts laboratories


From November 30th until December 2nd, BALTAN Laboratories is hosting an international expert meeting titled The Future of the Lab at its lab at Strijp-S in Eindhoven. These three days bring together 35 participants from media art labs and lab programmes worldwide - from Australia to Chile, to the Netherlands and Switzerland - to challenge and debate future strategies and forms of the laboratory (or media lab) and the importance of research and production spaces for artists and creative professionals working with technology. Read more »

Symposium me you and everyone we know is a curator


A symposium about quality in an age of visual overload

While museums are developing strategies to digitalise their collections, online cultural production is growing steadily, with hundreds of thousands of new images posted each day. A lot of potentially interesting work is being produced online, which never reaches the physical world. The distribution of this high quality work is increasingly decentralised, leaving museums, foundations and professional magazines at a loss on how to redefine their role as gatekeepers.... Read more »