The "net-art.org" website is an online-only exhibition of the early (and continuous) history of Internet art. This site provides links to original content to net-art projects and related websites made since the rise of Internet art in de '90 into the mainstream art world. Would you like your work to be featured here? Submit your work here

ClickClub

ClickClub is an art project by Peter Luining, consisting of a webpage with images that all link to new pages with animations, images, interactive pages, often with stimu

it's doing it / it did it

It’s doing it is an online group exhibition of computer generated images that autonomously updates on a daily basis over the course of 45 days.

Conclave Obscurum

Conclave Obscurum is exclusively a private artistic project which is neither a commercial portfolio nor a collective art exhibition. |

Visualdata

Astonishing flash visuals by Ronald Wisse, a dutch digital creative operating under the name visualdata since 1998.

Gridcosm

Gridcosm is a collaborative art project in which artists from around the world contribute images to a compounding series of graphical squares.

Le Nu / The Nude

The naked body as artistic subject. The French site incident.net presents a series of artistic examinations of the body in a digital context.

NIESATT

NIESATT observes the obsessions and addictions to the digitalized world of people nowadays, having lost their connection to nature and becoming victims of them selfs for ignoring environmental and

Body Anxiety

Body Anxiety shares the varied perspectives of artists who examine gendered embodiment, performance and self-representation on the internet.

Net-art generator

Nowadays, work is placed on a level with duty, compulsion, obedience, conformity, monotony and exploitation, but scarcely with a 'practice of creative enjoyment' of (Negri/Hardt).

Qrime

"Qrime is a set of short animations created in part to be shown on the web and some others now modified to be seen as short animati

Top 84 Ways of Going Greener at Home

In many of his works, Krassimir Terziev uses the language and technology of cinema and television to investigate and comment on how their shared visual culture shapes or affects our social and poli