Geoffrey Lillemon (1981 USA) brings a classic romantic painting and drawing style to technology to reinterpret artistic practice. As one of the leading artists of the Net Art Movement, Lillemon has consistently foregrounded the interplay between the digital and physical world in his work, blending the traditional mediums with interactive animation that responds to human touch, brainwaves, and even heartbeats. Using various art forms, from mixed and moving media to literature and soundscapes to classic portraiture, he creates works of hallucinatory poetry that reach into the infinite depths of the subconscious where the real and the imaginary interact. Lillemon has exhibited internationally as Oculart, including being the Invite d'Honneur at the Centre Pompidou, was a founding member of studio Champagne Valentine, and is currently an artist in residence at Random, Amsterdam, Netherlands
Mt. Hekla is a live volcano in the South of Iceland (WikiPedia). Recently a live webcam was set up at the Burfellsvirkjun power plant with a view of Hekla. What these codes produce is a live "painting" of the mountain that regenerates itself in real time. Mt. Hekla has been rendered by many of Iceland's most prominent artists as can be seen in the documentation for the 2001 exhibition Flogið yfir Heklu (En. Flying over Hekla) at the Kjarvalsstadir museum in Reykjavik.
January 3, 2010; 6:30 am in Tokyo (4:30 pm EST)
Turbulence Commission: "FUJI spaces and other places" by Nurit Bar-Shai
Appropriating, processing, and interweaving several existing webcam feeds of Mount Fuji, "FUJI" is a durational piece for four seasons. "FUJI" examinesthe authenticity of networked, spatiotemporal experiences of distant nature, sacred sites, and sacred icons. The overwhelming immediacy and delirious variety of live broadcasts available via the Internet, as well as the current incitement to communicate with distant but real subjects alter our experience of space which is invariably mediated through images. In "FUJI",the gap between the real place and its representation no longer exists. "FUJI" is a voyage across deep time, experienced minute by minute, day by day -- a longing for a place that could never be, yet, evidently, always is.
Launch Sensitive Rose
SENSITIVE ROSE is an interactive compass rose formed by mobile tags that map people's desires. The interactions happen via cell phone and the results can be seen in a large screen projection ( or computer large screen). The work intention is to "navigate" in the desires of the people, in a secret way, through a ciphered poetics of tags, which can not be deciphered with naked eyes.
The Official History of Net.art
ascii history of moving images
Browser Pong is a traditional Pong game played not in a browser window, but with browser windows.
The typical browsing experience is conducted through a single application window. This is indeed a useful, practical thing. Browser Pong instead exists between a collection of windows. During play the negative space between windows is transformed into a playing field?the abstracted tennis court of Pong. The idea of thinking inside or outside some "box" is of course a dead and beaten horse. Browser Pong attempts to think with the boxes. The audio content was created by sound artist and musician Dominic Matar of Nine Cats Music specifically for this piece.
The GRAMMATRON project is a "public domain narrative environment" developed by virtual artist Mark Amerika in conjunction with the Brown University Graduate Creative Writing Program and the National Science Foundation's (NSF) Graphics and Visualization Center as well as with the support of many individuals without whom none of this would be possible. Read more »
PACKED - Platform for the Archiving and Preservation of Audiovisual Arts (Brussels) and the Netherlands Media Art Institute (Amsterdam) currently execute a research project into the preservation of display and playback equipment for video art. As part of this research project PACKED and NIMk ask the cooperation from organizations, archives and individuals.
Since the emergence of the medium video, different recording, playback and display systems have been developed that got obsolete afterwards due to the technological evolution. This equipment (video recorders, monitors, projectors, .) has often become rare. But at the same time access to it is crucial to exhibit old video works and safeguard them for the future. Read more »
Millie Niss has been making web-based computer art since 2000. Her work has been published on wordcircuits.com, bannerart.org, Rhizomes/hyperrhiz, The Museum of the Essential and Beyond That, trAce, thirdplacehgallery.org, and others. A list of her publications on the web is at www.sporkworld.org/webpub.html
She was a new media artist whose work is primarily web-based, although her writing and designs have also been published in print including in The Buffalo News, Artvoice, The New York Times, Friends' Journal, New York City Voices (print), and futhertxt.org, unlikelystories.org, Beehive, poetz.com, Big Bridge, sidereality, poetrysz, m.a.g., and others. Many of her projects address social issues including disability, poverty, conservation and the environment.
Featuring previously unseen works, this book is the first official monograph on the artists-provocateurs Eva and Franco Mattes aka 0100101110101101.ORG. Over the last ten years, the Mattes have manipulated video games, Internet technologies, feature films and street advertising to reveal truths concealed by contemporary society. They have created media facades believable enough to elicit embarrassing reactions from governments, the public and the art world, and they have orchestrated several unpredictable mass performances, staged outside art spaces and involved unwitting audiences in scenarios that mingle truth and falsehood to the point of being indistinguishable. Read more »
SWITCH is the new media art journal of the Computers in Art, Design, Research, and Education (CADRE) Laboratory for New Media of the School of Art and Design at San Jose State University. Published since 1995, SWITCH is one of the earliest online journals focusing on art and technology. The mission of SWITCH aims to critically evaluate developments in art and technology with community, research and openness.
SWITCH is interested in fostering a critical viewpoint on issues and developments in the complex, and sometimes opaque crossovers between art and technology through practice, research, outreach, and participation.
Now Showing: Mark Aerial Waller
25th November – 15th December:
“Mark Aerial Waller makes films and videos that reference cinema, providing both an interpretation and interruption of its history. With recourse to technological and narrative mechanisms, Waller stretches, reiterates and at times perverts the mainstream vocabulary of structure and dramatic staging. He selects very particular cameras, stock, transfer processes and camera shots through which to approach narrative time-based work with a painterly, self-referential touch.”
Anne Laforet is writing her PhD thesis on "The preservation of Net Art in museums. The strategies at work."
PhD thesis "The preservation of Net Art in museums. The strategies at work."
under the direction of Jean Davallon
University of Avignon, France
(text in French - soon available to download under a free license + links + bibliography)
summary : Read more »
FILE HIPERSONICA BRINGS TO RIO DE JANEIRO A TOTALLY
NEW MUSICAL EVENT
Go to: FILE | Electronic Language Internalional Festival
"8 bit game people"
A new global wave is washing up the electronic music scene. It is the 8 Bit culture, that started in Sweden, has invaded the USA and UK, and now arrives to Latin America to change the concepts of game sonority. The new generation of musicians is modifying Nintendo and Gameboy hardware to create high- level electronic music with live performances. That music, which has already conquered the Japanese, will be presented for the first time in Brazil, at the Museum of Modern Art in Rio de
Janeiro, on November 23, at 7 p.m. Read more »